PRODUCT DESIGN

I re-designed multiple products, incorporating a variety of digital and freehand methods I improved on as a Special Student at RISD. The course belongs to the Industrial Design curriculum and was taught by Professor Jorge Paricio MID, PhD. 

Shoe Design Perspective View

Shoe Design Perspective View

As a designer, and moreover somebody that is interested in beginning their career in Industrial design, I find attention to detail to be an essential element of my work. I took this course as a way of improving my artistic capabilities by practicing many techniques applicable to rendering for industrial design, freehand and digital. I focused on the redesign of objects, beginning with sketches, ultimately changing the product in later compositions and demonstrating knowledge and understanding of manufacturing requirements.

MX MASTER

MX Master orthographic drawings

MX Master orthographic drawings

Preliminary sketches of the MX Master drawn using photo-blue pencil

Preliminary sketches of the MX Master drawn using photo-blue pencil

MX CURVE

MX Curve Orthographic Drawings

MX Curve Orthographic Drawings

Preliminary sketches of the MX Curve

Preliminary sketches of the MX Curve

Methodology Of Product Development

For these projects I followed the methodology behind product development. In every design I identified opportunities to make the product better, and conduct the design research that is required in order to solve the pain points of that product. Then I would begin to understand and conceptualize those opportunities through my preliminary sketches, ultimately refining those concepts in my later drafts. 

XBOX one controller

Xbox One controller orthographic sketches

Xbox One controller orthographic sketches

USer experience

In order to identify the pain points of certain products I needed to conduct user testing and use the evaluations to help me understand where I could improve a product. For example, after conducting user testing with the xbox controller above, it was made evident that comfortability, accessibility, and were the areas that needed improvement. I was told that it was hard to hold, so I added grips and a navigation wheel instead of a cross. In order to make the user's experience easier in regards to accessibility I moved the sync button over to the side so you don't have to turn the controller over, and made the two small buttons that would be on either side of the home button in the middle, into one bigger strip.

Illustrative Process

In all of my projects I started out using a photo blue pencil on tracing paper redefining the lines of the original product and then branching off of the design with my own lines making them darker, defining them more. After, I go over the darker blue lines with light pencil, and scan them, for digital renderings later on. I then begin shading in the product with cool light Copic markers getting darker and using toners to blend as I continue drawing. Lastly, I would make the outlines of the drawing in pen, incorporating line-weights, thickest on the outside and thinnest for interior detail such as buttons, seams, and other inputs.

BACKPACK

Backpack sketch...shadow shown using small strokes of Copic marker to articulate outdoor use through displaying a rough surface

Backpack sketch...shadow shown using small strokes of Copic marker to articulate outdoor use through displaying a rough surface

chrome and plastic pitcher

SS PD 4.jpg

Nike Athletic Visor

SS PD 3.jpg

For this assignment I was asked to incorporate metal, transparency, and the use of buttons. Originally, I wanted to re-design a pair of glasses, however I felt that approach might be a bit mundane, so to explore this idea fully, I created an athletic visor strip with an metallic frame that can be worn as glasses or fit under a helmet by snapping internally to the sides. I looked to incorporate the element of customization by allowing the user to switch out between the visor and sun/reading glasses by adding two buttons, one on either side of the frame, locking the lens in place. 

I explored this idea further in my digital rendering.

digital renderings

Rendering digitally allowed me to incorporate the knowledge I already have from being a graphic design major, and apply it to my interest in industrial design. It allowed me to explore different elements that I couldn't completely before, such as transparency, and gave my drawings a lot cleaner of a look. I used Sketchbook  Pro, Illustrator, and Photoshop to further my designs.

SS PD 17.jpg
SS PD 17.png
Nike Turf Cleat.png
FINAL Marvelwood Lacrosse Gloves.jpg